

But the companies are happy with where they ended up. In particular, the system’s measly 4GB of RAM is an especially challenging limitation. Good examples of its work include the Switch ports of Hellblade: Senua’s Sacrifice and Dragon’s Dogma: Dark Arisen.Īnd together, QLOC and PopCap had to figure out ways to work around Switch’s hardware. This is a support team that is known for its port work.

PopCap worked with porting studio QLOC SA. It was a slideshow, and we had a lot of work to do. And it hit like 2 or 3 frames per second. “I remember when we first started and we managed to get the game to boot up and run. “It was a massive technical undertaking,” said Teo.

Zombies: Battle for Neighborville to run well on Switch. This means it’s a lot of work to get something like Plants Vs. And it’s putting publishers like Electronic Arts into situations where they want to support the console, but their games often won’t run well on the slower mobile processors. The Switch is a significantly less powerful console than the hardware from Microsoft and Sony, but it’s also a sales beast. And PopCap made those changes with Switch players in mind.īut the biggest challenge was getting Frostbite to run on Switch. The game is launching on Switch as a “Complete Edition,” which means all of the content is included in the game, so you don’t need to pay any additional cost for it. But yeah, then we spent the last year and a half bringing it over to the Switch and making sure that frostbite worked on the platform because we are the first-ever Frostbite title to be launched on the Nintendo Switch.”įor this port, the studio is primarily adjusting how the in-game economy works. But we never had the time or the opportunity, so we didn’t when we first launched it back in 2019. “When we first started Battle for Neighborville, that was always the plan. “I mean we wanted to do this for a long time,” Teo told How Games Make Money host Jeff Grubb. And Teo says that they were thinking about this game on Switch from the beginning.
#New plants vs zombies switch pro
We’ve seen companies do this repeatedly with games like Tony Hawk’s Pro Skater 1 and 2 and Crash Bandicoot 4: It’s About Time. The original developer had the platform in mind, but they didn’t focus on it for the initial release. Zombies: Battle for Neighborville’s Switch plans started like a lot of other recent ports. Listen to the interview on the player below.

Teo also talks about working with a porting studio and about his hopes for reaching a new audience on Switch. Challenges include getting the Frostbite Engine that powers the PVZ shooter to run on the Switch for the first time. And producer Melvin Teo talked with the How Games Make Money podcast to explain what that process is like. Zombies: Battle for Neighborville, to the Nintendo Switch. The team at PopCap ported its latest game, Plants vs. Missed the GamesBeat Summit excitement? Don't worry! Tune in now to catch all of the live and virtual sessions here.
